Monthly Archive: March 2019

Can the duration of Sekiro be a problem?

The rumor is in the networks. A youtuber has stated that Activision will not send press copies to the media before the launch date of the game. This information has not been confirmed or denied by the editor, so it is not known if it is true or not. It is a mere rumor. However, let us imagine that it is true, what can be the reason? Maybe the duration of Sekiro?

The Opinions of the Fans

This article is not intended to be incendiary or feed the rumor mill, just talk about something that may affect Sekiro: be a game shorter than expected by fans . And that’s what I want to talk about today, not the rumor itself. A short duration for Sekiro is not a bad thing, but it is an element that, if unfairly judged by influencers and the press, can ruin the first day of game sales. If it is confirmed that Activision does not want to send the title so that the press has time to finalize it and analyze this point, I ask: can the duration of Sekiro be a problem?

The Bloodborne

Bloodborne was already shorter than Dark Souls. The title of the hunters, at the design level, started from a cleaning of the series that preceded it. The adventure that we lived through Yharnam did not have so many combat options, it was more direct, more elegant in consequence and with clearer ideas. That meant a reduction in game time that also moved later to the game time of Dark Souls III. And it was not a negative thing, in fact, I think Bloodborne is the best title of all these , precisely because of its skillful containment.

Sekiro is a game that is another cleanup, but about Bloodborne in this case. There are fewer weapons, there is no grinding and we know that although we will have lore, the narration is more guided. It matters the elegance of combat and the non-addition of superfluous elements. If we analyze the evolution of Hidetaka Miyazaki we can verify that he is the heir of Fumito Ueda and its subtractive design: subtract to get something better; a fuller, purer, more refined experience . And ole for doing it.

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The hour to last of the Action Games

This sweep of the superfluous has led From Software to get rid of the mechanisms and springs of an RPG. Sekiro is an action game. Our level increases serve to obtain new skills, the improvement of power depends on our ability to improve. And how long is an action game? It does not last the same as a game with tendendicas to the role, right? That is, Sekiro could last about 12 hours; perfect, yes, but 12 or less.

The short duration of Sekiro compared to other titles of From Software makes sense if you look at Déraciné. This VR game lasts just what has to last, and I think understanding that is important. Miyazaki designs without excesses, polishes, cleans and advances, and that is precisely what has taken him to Sekiro.

Anyway, in the gameplay videos that have been released, we have already seen that there will be something similar to the calyx dungeons in the form of trips to … (I do not say more to not spoil the surprise). We also know that the scenarios will be wide and worthy of being explored, so there will always be reasons to let ourselves go and travel the terrain in our own way.

As I said, this text is for the alarms to go on. Sekiro is going to be a great game . The only problem that I see that is confirmed that there will be no pre-launch analysis is that the publisher considers that players and analysts will see a short duration as a problem. Because if it’s a limited duration because Miyazaki has decided it, bless it. They tell me that Sekiro offers 10 hours of perfection and I sign delighted. Because it will be an action adventure, not a role play.

 

Darkest Dungeon 2 and its evolution of the journey

Red Hook Studios confirmed yesterday in an interview made by PC Gamer that Darkest Dungeon 2 is a reality and that it is currently in development for PC . It is the sequel to one of the great independent titles of recent years, which we have highlighted in this house on several occasions. The first installment was a tactical RPG, which mixed turn-based battles with the management of resources and soldiers (whose personality traits are fundamental), along with the improvement of these and our base, all seasoned with dungeons generated procedurally that basically they were a game of enormous possibilities.

Darkest Dungeon 2 still has no release date, although I want to cross my fingers so that this year 2019 at least reach its version of Early Access, which will be absolutely necessary to carry out the final and relevant changes before the official launch, as they say in the interview. Keep in mind that this is a very small development team, but for this sequel the number of its workers has increased to 14.

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This teaser is the only thing we have at the moment

Little else is known about the Darkest Dungeon 2 itself , although Red Hook has confirmed that there will be several changes in the structure of the game, in the goal and even in the setting and maybe the way to face the adventure. Now we will live in a supernatural apocalypse that will take us on a devastating journey, which will test the resistances of our soldiers. I want to think that this sequel will face the evolution of the trip with respect to the first delivery, or at least that is what I would like. In the first game we rested in our base, we improved the facilities, we got more soldiers, we cured them … but always within a well controlled and safe space.Can you imagine how it would change everything if this apocalypse forced us to be nomads and to continue our path by obligation? Open new possibilities and vary the game completely without losing its great successes or its essence.

The interview also comments that both the fans of the first game who cast dozens or hundreds of hours as new players will feel comfortable in Darkest Dungeon 2 , which seems to keep one of the elements that fascinated me most of the first installment: the ability to generate empathy for our characters and the use of permamuerte , thanks to the incorporation of their own personality with their fears and strengths, making not only important the basic statistics of any RPG but also their mental stability. Losing a great soldier in a battle is hard, but losing him because he has gone crazy seeing so much misfortune in a mission is almost worse, and Darkest Dungeon represented him perfectly.

Darkest Dungeon

Darkest Dungeon 2 becomes already one of the independent video games that I most expect. I fully trust in a study that I am sure you have learned from your good work in a superb first installment, which has increased in number of workers and resources and which, by their words, seems to want to evolve and grow the experience, beyond Keep your successes. And if you are still one of those who have not tasted the first delivery, you are on time: you will not regret it.